Game
SCP-3199



2 years ago

Have to travel for work, so I'm not able to do too much this time.

Made a bridge though! Still scary, in a pinch...




0 comments

Loading...

Next up

Hello! I just released my first commercial game on itch.io - SCP-3199!

Also, since this is my first SCP game, I'm launching a celebratory sale - 31.99% off! Come check it out!

https://itch.io/s/156065/3199-first-game-sale

OK...been a hot minute. Had to go through a few things at home, & it's sometimes hard for me to just push through the art stuff sometimes. But hey, I'm finally getting close to finishing the overworld map! Still need some details here & there...

Getting lost in the dark, so I added a working compass on the map screen - it does help a bit. I also need to re-rig the 3199 model because all of the animations broke & now it can only do the chicken dance. Don't ask me how that happened, I have no idea.

Alright, so maybe 1-2 more weeks - but it WILL be before the end of June, I promise!

Finished the "Epilogue" section in 1 fell swoop today - just text across the screen. Also added "Game Options" earlier in the week.

Sorry for the lack of recent updates - it's now either big things like cutscenes that I haven't finished yet, or small things to sprinkle up a scene. Or the main menu. It's not finished yet, but I'm almost done with the cave in the game. Check it out!

Alright, I think I have enough to show you guys how it's coming along! I'm still working on a lot of the assets & sound, as well as some balancing, but what do you guys think so far?

Map progress going quickly, I just finished code so that you can "discover" the locations on the map. Now to add this code to every landmark, and time to move on to proper polishing.

Finally, SCP-3199 is done!

I've released the game on itch.io, but I'll be starting a discounted 31.99% sale tomorrow at noon, so wait until then for the best deal!

I think I've reached the point where I'm sad & I need to finish this game & move on to something else, so I'm going to try speedrunning the rest of it & put band-aids on the biggest problems. For example, I'm making a map now to fix the big map size.

Almost done with all the images! After that, it's adding some SFX, and it should be all ready to go!