Next up
earlier, I was using a 'player.transform' in my movement script
trying to make everything a bit more fluid, I updated it to work with rigidbody.velocity. It took a while to figure out, but, now, it's got a greater variety of capabilities :)
This is a door open script for @CreatorOfNightmares
- 'Cube (2)' has a box collider and is ticked 'Trigger = true' -
- put the script on the character -
Hope this can help
Lil' Shooter:
Arm can now hold cube. Now, we need to increase its spin and yeet this outta existence
Are you willing to save the planet?
made some progress with a new enemy sprite :P
Little update of everything:
Portals are tough to make, and it's taken a few days to figure it out. I had decided to take a short break from the complexity and got wrapped up making a tiny maze game. It's pretty fun :)
the movement script isn't right, but the camera's working!
trying to make a jump script, forgot to implement gravity :0
making a humanoid, today
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