Next up
trying to make a jump script, forgot to implement gravity :0
This is a door open script for @CreatorOfNightmares
- 'Cube (2)' has a box collider and is ticked 'Trigger = true' -
- put the script on the character -
Hope this can help
Have you been waiting for a tiny game? Well, the wait is over!
made some progress with a new enemy sprite :P
making a humanoid, today
working on an spinning arm that'll hold a cube and yeet it out of existance
Arm can now hold cube. Now, we need to increase its spin and yeet this outta existence
the movement script isn't right, but the camera's working!
Are you willing to save the planet?
earlier, I was using a 'player.transform' in my movement script
trying to make everything a bit more fluid, I updated it to work with rigidbody.velocity. It took a while to figure out, but, now, it's got a greater variety of capabilities :)











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