Next up
made some progress with a new enemy sprite :P
working on an spinning arm that'll hold a cube and yeet it out of existance
Are you willing to save the planet?
Little update of everything:
Portals are tough to make, and it's taken a few days to figure it out. I had decided to take a short break from the complexity and got wrapped up making a tiny maze game. It's pretty fun :)
here's the camera script and what got changed on the movement script
(if you use it, make sure to have a parent object with a camera child, and a parent player object with a player child. use a character controller)
Arm can now hold cube. Now, we need to increase its spin and yeet this outta existence
earlier, I was using a 'player.transform' in my movement script
trying to make everything a bit more fluid, I updated it to work with rigidbody.velocity. It took a while to figure out, but, now, it's got a greater variety of capabilities :)
Just put this sprite in the game and it turned out pretty well. I'm going to try to put a restart button on the fail screen. fingers crossed that it works!
Lil' Shooter:
trying to make a jump script, forgot to implement gravity :0
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