Next up
hey atleast image-based parallax works (decided not to use tile-based parallax cuz this time im being careful about performance (rc2 was unintentionally very laggy))
doing something font related so that i can do something like this
(rushed image)
even something like this is better than ai slop
(something SIMILAR to ms paint is used, this isnt ms paint.)
physics make me go y e s (placed 2 of the godot logo to make sure that things collide with one-way platforms the way they should) (i should prob make devlogs on youtube)
i mightve destabilized a little
(been a while since i last did this)
btw poulter freeman canonically has broken legs so yk what that means
(poulter has a gun for self-defense btw)
you can guess what this is (the version in image 2 would be used if playing as timmy)
just realized i f[ric]ked up the tiles here
the classic tileset isnt going away it will be available in the settings
(wip tileset AND classic tileset by @.shroomoshacks)












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