Next up
making a humanoid, today
Here's Florrel! (left is what she use to look like :D)
Little update of everything:
Portals are tough to make, and it's taken a few days to figure it out. I had decided to take a short break from the complexity and got wrapped up making a tiny maze game. It's pretty fun :)
Arm can now hold cube. Now, we need to increase its spin and yeet this outta existence
This is a door open script for @CreatorOfNightmares
- 'Cube (2)' has a box collider and is ticked 'Trigger = true' -
- put the script on the character -
Hope this can help
here's the camera script and what got changed on the movement script
(if you use it, make sure to have a parent object with a camera child, and a parent player object with a player child. use a character controller)
working on an spinning arm that'll hold a cube and yeet it out of existance
trying to make a jump script, forgot to implement gravity :0
working on some low-poly character rigging:
Here are some earlier photos of the tutorial level before it got a sky :3













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