Next up
walking animation done ;P
Thanks everyone for helping 'Perry's Dungeon' grow to be a better a game than I could've made on my own! Special thanks to @overratedblueberrystudios (on gamejolt) for making some sweet logo art! Make sure to go check them out :D
Little update of everything:
Portals are tough to make, and it's taken a few days to figure it out. I had decided to take a short break from the complexity and got wrapped up making a tiny maze game. It's pretty fun :)
Look out! It's..... MOVING WATER 0W0 (still requiring a shader / texture :P)
Here's Florrel! (left is what she use to look like :D)
Arm can now hold cube. Now, we need to increase its spin and yeet this outta existence
here's the camera script and what got changed on the movement script
(if you use it, make sure to have a parent object with a camera child, and a parent player object with a player child. use a character controller)
trying to make a jump script, forgot to implement gravity :0
Here are some earlier photos of the tutorial level before it got a sky :3
working on an spinning arm that'll hold a cube and yeet it out of existance













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