Next up
This is a door open script for @CreatorOfNightmares
- 'Cube (2)' has a box collider and is ticked 'Trigger = true' -
- put the script on the character -
Hope this can help
Little update of everything:
Portals are tough to make, and it's taken a few days to figure it out. I had decided to take a short break from the complexity and got wrapped up making a tiny maze game. It's pretty fun :)
Here's Florrel! (left is what she use to look like :D)
working on some low-poly character rigging:
trying to make a jump script, forgot to implement gravity :0
working on an spinning arm that'll hold a cube and yeet it out of existance
Arm can now hold cube. Now, we need to increase its spin and yeet this outta existence
Look out! It's..... MOVING WATER 0W0 (still requiring a shader / texture :P)
the movement script isn't right, but the camera's working!
here's the camera script and what got changed on the movement script
(if you use it, make sure to have a parent object with a camera child, and a parent player object with a player child. use a character controller)













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