Game
Perry's Dungeon


5 years ago

he looking like a lizard


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trying to make a jump script, forgot to implement gravity :0

Look out! It's..... MOVING WATER 0W0 (still requiring a shader / texture :P)

earlier, I was using a 'player.transform' in my movement script

trying to make everything a bit more fluid, I updated it to work with rigidbody.velocity. It took a while to figure out, but, now, it's got a greater variety of capabilities :)

working on an spinning arm that'll hold a cube and yeet it out of existance

working on some low-poly character rigging:

walking animation done ;P

Arm can now hold cube. Now, we need to increase its spin and yeet this outta existence

Little update of everything:

Portals are tough to make, and it's taken a few days to figure it out. I had decided to take a short break from the complexity and got wrapped up making a tiny maze game. It's pretty fun :)

Thanks everyone for helping 'Perry's Dungeon' grow to be a better a game than I could've made on my own! Special thanks to @overratedblueberrystudios (on gamejolt) for making some sweet logo art! Make sure to go check them out :D

This is a door open script for @CreatorOfNightmares

- 'Cube (2)' has a box collider and is ticked 'Trigger = true' -

- put the script on the character -

Hope this can help