Game
Perry's Dungeon


6 years ago

he looking like a lizard


1


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Arm can now hold cube. Now, we need to increase its spin and yeet this outta existence

here's the camera script and what got changed on the movement script

(if you use it, make sure to have a parent object with a camera child, and a parent player object with a player child. use a character controller)

making a humanoid, today

Here's Florrel! (left is what she use to look like :D)

the movement script isn't right, but the camera's working!

working on an spinning arm that'll hold a cube and yeet it out of existance

This is a door open script for @CreatorOfNightmares

- 'Cube (2)' has a box collider and is ticked 'Trigger = true' -

- put the script on the character -

Hope this can help

trying to make a jump script, forgot to implement gravity :0

Finally got a move script going. This has double jump and running along with a three second stamina. There's a little lag that spikes here and there, probably due to so many 'Time.deltaTime's running. I'll try and fix it a bit later on. Here's the script:

working on some low-poly character rigging: