Next up
Here are some earlier photos of the tutorial level before it got a sky :3
here's the camera script and what got changed on the movement script
(if you use it, make sure to have a parent object with a camera child, and a parent player object with a player child. use a character controller)
Thanks everyone for helping 'Perry's Dungeon' grow to be a better a game than I could've made on my own! Special thanks to @overratedblueberrystudios (on gamejolt) for making some sweet logo art! Make sure to go check them out :D
he looking like a lizard
Little update of everything:
Portals are tough to make, and it's taken a few days to figure it out. I had decided to take a short break from the complexity and got wrapped up making a tiny maze game. It's pretty fun :)
earlier, I was using a 'player.transform' in my movement script
trying to make everything a bit more fluid, I updated it to work with rigidbody.velocity. It took a while to figure out, but, now, it's got a greater variety of capabilities :)
Arm can now hold cube. Now, we need to increase its spin and yeet this outta existence
the movement script isn't right, but the camera's working!
Look out! It's..... MOVING WATER 0W0 (still requiring a shader / texture :P)
Here's Florrel! (left is what she use to look like :D)










0 comments