Next up
earlier, I was using a 'player.transform' in my movement script
trying to make everything a bit more fluid, I updated it to work with rigidbody.velocity. It took a while to figure out, but, now, it's got a greater variety of capabilities :)
here's the camera script and what got changed on the movement script
(if you use it, make sure to have a parent object with a camera child, and a parent player object with a player child. use a character controller)
Little update of everything:
Portals are tough to make, and it's taken a few days to figure it out. I had decided to take a short break from the complexity and got wrapped up making a tiny maze game. It's pretty fun :)
Look out! It's..... MOVING WATER 0W0 (still requiring a shader / texture :P)
he looking like a lizard
working on an spinning arm that'll hold a cube and yeet it out of existance
Here are some earlier photos of the tutorial level before it got a sky :3
making a humanoid, today
the movement script isn't right, but the camera's working!
trying to make a jump script, forgot to implement gravity :0
0 comments