Game
Rough
13 years ago

Hectic


I’m running out of time. Too many little things still left to do. Well, it was the first time participating, and I can clearly see, that I’m bad at time management. I used almost 2 days just to experiment with a procederal animated background that has no influence on the gameplay (apart from stealing half of the fps, that is)!

If I can find a way to declare the simple placeholder box for the player as an art style, I might get ready in the last minute…



1 comment

Loading...

Next up

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Runestones: from concept to in-game model🗿

Finished work on the emotions of a new character for the tank universe

Alone Together....

Regional Bulbasaur. #Pokemon

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.

blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc

Among us_into Madness

Hey you, rookie! Yes, I am talking to you!! Come over here? Relax! Just stick to me and everything will be fine. By the way, my name is James Varhuher, but you can call me Big J. I will bring you up to speed.