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What do you think?

Oh ,that's good.

This is my contribution to the chaos contest. Instead of having "chaos" as a theme in the game's world, I decided to use chaos as the engine for the game. Everything in the game is created and controlled by chaos, by a fractal algorithm. By everything I mean really everything, every detail, be it the movement pattern of the obstacles, or the background animation, the sounds, the music, even the difficulty of a challenge. 1 billion unique challenges are waiting...

WASD to move the player

Mouse to control the gui

Collect all yellow coins to complete a challenge.

DirectX 9 is needed to play Rough.
#puzzle



all-ages

In the end

Hectic

Halftime

Quality and depression

Eureka