Part 1: THE VERY FIRST MODEL
I was approached by @GoldieEntertainment after showing off some voxel art I've made in a mobile app called Fancade, and invited to join in on helping expand on Killer In Purple 2. I was like heck yeah let's get this bread!
I downloaded a mobile voxel app called Mega Voxels that actually lets users export their creations, which is exactly what I needed! All set!
My first task was making a new model for the kid NPC that was being used in the game at the time, which was made by Goldie... on Blender according to him, if I recall correctly?
It was also the only kid model in the game at the time.
Looking at it and the rest of the game at the time, I tried to stick to the "blocky aesthetic" it had going on. I started with the head/face.
(don't mind the ads, you can't escape them nowadays.)
When I showed it to GFC he pointed out its "soulless stare" 😂😂😂 And I was not fully satisfied with the result either. So I went on from there.
I decided to retain the blockiness but also making use of more color shades in order to smooth the edges and give it more personality. After some back and forth of experimenting and tweaking, this was the final result:
The little kiddy face we've all become familiar with! If you pay attention you'll see the eyes are still pretty much a square, with a tiny bit of different color shades surrounding it to give the illusion it's rounded, plus different pupil placement to curb the "soulless stare."
The hair is basic, based off GFC's original model while also drawing slightly inspiration from the sprites of Crying Child from FNAF 4.
"But Jelly," you ask, "what about the rest of the model, like the body? That's just a head." Well, I say: DON'T LOSE YOUR HEAD! We're about to get there! (im funny i swear)
The body was surprisingly very straightforward; I tried to keep in mind where the original model was segmented and tried to stick to the same segmentation with the new body. I tried to keep the original clothing when coloring as well.
And here we have one (1) full boye, asserting his dominance!
(The solid green spots were to help GFC see where the different pieces connect, which he could easily color over once they served their purpose.)
Keep this fine young lad in mind, y'all, since he'll go on to also become the base for just about every other child character in the game. I made such choice to make things easier and faster for GFC; that way he could apply pretty much the same rigging and animations to them with minimal modifications, to save time.
Giving the characters different expressions was something that came only later once GFC figured out a way to do it, but it was something I had already been thinking about. He asked me to give the kids a small select of facial expressions; aside from the pre-existing neutral smile, I was also tasked with giving them a scared face for when they see William with the knife out or witness a kill, and a dead face for when... well, when William gives them the ultimate BONK on the head, I guess.
Scared is pretty straightforward, but what would be a dead expression? There are many ways one could go about it. So rather than making one, I made several dead faces with different designs, and left it up to GFC to pick up the "winner."
First is the default neutral smile, second is scared, and all remaining ones are different dead expressions.
I went for combinations of blank faces, empty/hollowed out eyes, tear marks matching the well-known children spirits in FNAF, as well as the cartoony X'd out eyes, which wound up being GFC's pick.
And with that we wrap up for now. These were my first steps in helping Killer In Purple 2 slowly become what it is now and my first contributions to the game (with the exception of the different expressions which we went for after a substantial amount of work.)
It all started with this little guy and his former soulless stare!
Stay tuned for whenever I decide to make new posts talking about other assets! ❤
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