Please Turbowarp, donβt do the flickering thing when I actually test this out tomorrow πππ
Next up
Hereβs like a UI mock-up thingie that will be in the game, Iβm not gonna go too into details of the stuff but some stuff might change later on
SOOO CLOOOOSEEEE
This is like the ONLY thing I have to overcome
Other than that everything else works as intended, this is definitely the HARDEST thing cuz I need to figure out a way to know that the tile is under another object without disrupting everything else
YIPEEYAY ! IT'S PRIDE MONTH GUYS-!!!
I HOPE YOU'RE ALL GAY !!! (It's okay if u'r not, you can just be a lil silly goober) and if you're homophobic I'm gonna pull all you're teeths one by one and make a sandwich with them.
Peace ! β¨β€οΈπ₯°πβπ«π π³οΈβππ³οΈβππ³οΈβπ
Roses are Red
I need to say something about this games Status
Bryantβs Revenge
IS FINALLY OUT OF HAITUS BABY
I still got college and stuff tho, but Iβll balance things out
I got silly with the second one (I like making random textures ππ
Finally figured out sign spinning!
Iβm honestly shocked on how seemless it is
Just experimenting with something
ARJSHHJRYHDH IT WAS @Cursed_Brambles 's BIRTHDAY TWO FCK DAYS AGO I'M SUCH A BAD FRIEND-
Finally imported the new Layering in the game, and it works as it did before!
Now that that's done, now my priority for working on the project is getting more animations done as well as beginning on Elliott's cape and the first level!
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