It's crazy to believe that Undertale is 9 years old now.
And pretty soon, the Phase 2 demo of Disbelief will be 4 years old...
I know it's been really quiet, and I know a lot of people are still wondering where this game is...
"It's been 7 years!! And the game isn't even halfway finished?! It's not even that big of a game!!!"
I understand this, and to be honest, there isn't really a lot to excuse this. I'm not gonna bore any of you guys with my life story, either.
To put it simply: this game has been through a lot.
Many ideas, complicated or unclear roadmaps, complete rewrites, etc.
A lot of the troubles have to do with the fact that this game will not just be a 1:1 recreation of the original animation. Sure, a lot of the main fight that you guys are familiar with will remain roughly the same, but there is a good chunk of content outside of that which needs to be considered, and most importantly taking into account how everything will connect.
Recently, I have settled on something that I am really happy with, and have taken upon myself to run Flames through everything to see if he feels the same way about it (and to make revisions where it is necessary).
There is a good bit of content planned for this game, and honestly, I just want the next release to be Disbelief in all its glory. No more waiting another decade for the next update to release. No more extremely long periods of complete silence.
There is still a decent bit of work that needs to be done in order to come anywhere close to this goal, so it will still be a while until the next update is out... especially when it is mostly just me working on this game, LOL.
For now, you guys are free to enjoy whatever knock-off versions of Disbelief that exist (not that anything was really stopping you before... but now you have my awesome meaningless permission).
Cheers.
Next up
The Last Corridor has been improved.
Stay tuned everyone, the second patch is on its way. What's to come in the second patch, you ask? - All of Phase 2. - Places to explore (you'll see what I mean!) - Tons of bug fixes, most bugs are now gone. - Attacks are adjusted to work more smoothly.
Hello everyone! Here's a new thumbnail for this page, drawn by Segoe from the Disbelief team. We've been rebranding "Disbelief Papyrus" to just "Undertale: Disbelief". And yes, we're still working on the game! Read here :) https://gamejolt.com/games/disbelief/268091/devlog/update-not-re…
"I WANT A FAIR FIGHT!" "no lol"
Borders! (next patch coming soon, I'll make sure to have Flames update the download link on this page...)
Hey! It's been a minute. Not much has been getting done for a good while, until recently when we hired @Sydist to help out. The pace has slowly been picking back up! We greatly appreciate your patience. There will be content to show off in the future!
We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!
#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
Another house i made long time ago.
Protege el conocimiento, salva la historia. Guardian of Lore es un platformer 2D en el que debes luchar para mantener viva la memoria de la mitología latinoamericana. El juego llegará a Steam el 18 de mayo: https://steam.pm/app/1211740 #ScreenshotSaturday
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