Hello everybody, I have a question about playtesting. What is the most efficient way to playtest longer sequences of a game? (Also including sequences that appear way later in the game that you can't just boot up from the menu.)
Next up
The office is done! Might update it with more decorations if needed :)
here's the menu for my game, tho it feels a bit... empty
Made some art that's based off the minecraft horror map "POISON".
FIVE NIGHTS AT FREDDY'S 2 - Toy Animatronics Vectors
Chained up, beaten by the reckless psychopaths. The Puppet is seeking for revenge...
Teaser 1
Screenshots of the improvised Main Menu & Office, Including news about the game and it's future
He's just a silly little lad :)
Consumerism
I finished the Puppet's model. The Puppet was tampered by some trespassers..










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