Hello everybody, I have a question about playtesting. What is the most efficient way to playtest longer sequences of a game? (Also including sequences that appear way later in the game that you can't just boot up from the menu.)
Next up
here's the menu for my game, tho it feels a bit... empty
Screenshots of the improvised Main Menu & Office, Including news about the game and it's future
Made some art that's based off the minecraft horror map "POISON".
The Scratch Team has just recently updated their Terms of Service yesterday, letting you know they now have full permission to use your content to train AI models.
I finished the Puppet's model. The Puppet was tampered by some trespassers..
ok i FINALLY finished dropsane teto
i think i still got it
The office is done! Might update it with more decorations if needed :)
Chained up, beaten by the reckless psychopaths. The Puppet is seeking for revenge...
Teaser 1
Fredbear Plush is alone :(










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