Hello everybody, I have a question about playtesting. What is the most efficient way to playtest longer sequences of a game? (Also including sequences that appear way later in the game that you can't just boot up from the menu.)
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Screenshots of the improvised Main Menu & Office, Including news about the game and it's future
Made some art that's based off the minecraft horror map "POISON".
Chained up, beaten by the reckless psychopaths. The Puppet is seeking for revenge...
have you ever got that one moment where you use the eraser and
here's the menu for my game, tho it feels a bit... empty
I made gumball a vector
I finished the Puppet's model. The Puppet was tampered by some trespassers..
Fredbear Plush is alone :(
I have finally made Chica's model, but I don't know what her mechanic is gonna be. What do you think should be the mechanic of Chica?
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