Hello everybody, I have a question about playtesting. What is the most efficient way to playtest longer sequences of a game? (Also including sequences that appear way later in the game that you can't just boot up from the menu.)
Next up
Chained up, beaten by the reckless psychopaths. The Puppet is seeking for revenge...
here's the menu for my game, tho it feels a bit... empty
GENOCIDE, A FNaF-like horror game - Yup, I'm finally starting to work on this game. I will update yall with news and what the game is really about. But for now, I'll post teasers >:)
BEWARE THE NOID.
(The classical ol'Dominos mascot)
He's just a silly little lad :)
Screenshots of the improvised Main Menu & Office, Including news about the game and it's future
(add the dust man theme from mega man 4) omg its dust man from fnf
Fredbear Plush is alone :(
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