Hello everybody, I have a question about playtesting. What is the most efficient way to playtest longer sequences of a game? (Also including sequences that appear way later in the game that you can't just boot up from the menu.)
Next up
The office is done! Might update it with more decorations if needed :)
Chained up, beaten by the reckless psychopaths. The Puppet is seeking for revenge...
He's just a silly little lad :)
Roaring Knight: Crossover (Tentative Title)
[WIP 01]
FIVE NIGHTS AT FREDDY'S 2 - Toy Animatronics Vectors
Fredbear Plush is alone :(
GENOCIDE, A FNaF-like horror game - Yup, I'm finally starting to work on this game. I will update yall with news and what the game is really about. But for now, I'll post teasers >:)
Teaser 1
Made some art that's based off the minecraft horror map "POISON".










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