Game
Parasite's Island

4 years ago

Hello Everyone! For the past few days I have been working on the schedule system. Not sure if this would be it or I would change it because my current implementation is buggy and laggy but here are what I've made so far


Clock

I have implemented a simple clock to determine the current time in the game. The Schedule in the game runs based of the hour in the clock. In the current implementation an in-game hour is 5 seconds in real time. This is this way because I wanted to see first if the inhabitants would follow their schedule. Obviously this would be changed in the future.

Family Roles

I have discussed about the family roles in previous updates but right now I decided to color them differently to better distinguish which inhabitant have a particular role because the roles play a major role in the schedule that they are doing

Schedule

Each role have a different schedule assigned to them. A particular activity would be done according to the schedule for a particular hour. Each activity is assigned an area where the inhabitants would operate.

Path finding Algorithm

The game is currently freezing at certain times mostly when all inhabitants are moving. I suspect that this has something to do with the path finding algorithm that I implemented. Because it apparently stores up to 40 nodes when the inhabitant would path find to a far area. The way I tackle this is to store fewer nodes instead



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