New Infection Mechanics
yesterday I implemented the new infection mechanics but I forget a little detail. In the previous post when the player pressed the infect button, the infection happens right away even if the inhabitant and the infected is far from each other. Today I fixed this. The infected would walk towards the selected inhabitant before infecting it.
Re-implementation
Today I started re-implementing a few features that was added before I changed the grid system and the path finding implementation. The first thing I worked on is the family system and the random creation of inhabitant. In this post however, these features are not obvious.
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