Game
Fazbear Frights: The Agonizing Ones
4 years ago

Hello everyone! I've been quiet for some time, but I'm happy to announce that Task 2 is almost completed! When I had some friends to playtest it, they found it a little bit too easy, so I'll tweak it a little. Task 3 is on its way, more news will come!




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I'm back once again to make progress on the game! I finally had some ideas for the tasks, so now I just have to model and code everything, and the game will be almost complete! :D

I don't really know how long it'll take, but I'll keep you updated! :)

Revamped title screen! Small demo update coming soon!

So all cameras are functional and you can switch between each and every one of them! I really like the way it looks and I'm quite proud of what I achieved :D

I keep working on FF:TAO and will update you about my progression! Hope you are hyped! :D

-THE WITHERED ANIMATRONIC'S HAS ARRIVED-

!!!These animatronics do not mess around when its time to awaken from their deep slumber!!!

YAARRRG! Foxy's mechanic should be fully implemented and I'm now playtesting it! This means that almost everything in the main nights is completed!

(Also new demo patch that corrects a bug where Plushtrap would struggle to leave CAM1)

Reaching the Goal #SaveJim

More FF:TAO news! AI progress & stuff

So today I've drawn the map to navigate the cameras! It isn't functional yet, but i think it looks really cool! Here's a little preview :D (It may seem small on the preview, but I think its size is really fitting)

More news might come in a few days! :)

daily pixelart day 5 !!!

lolbit

This has to be one of my favorite renders I made for FF:TAO yet! Don't they look so ominous? >:)