Fun fact: Onap 1 I originally planned to add the villain Dave. He was an old man with a raised upper lip and a big smile.
Fun fact: In Onap 1 there was supposed to be a scene where a giant potato would tear off part of the building we were in and peer into our window.
Fun fact: Onap 3 after we survived the night, we had to go to the potato park on our own. Where we saw a huge number of tents and food stalls.
After that, we had to take a gun and start shooting at monsters while crossing a wooden bridge.
After that, we would get on a tram and it would take us along a long railway line where we would see thick fog and buildings barely visible in the distance. And while we were riding on the tram, the potato would try to throw us off.
When we arrived at the final station, there was a huge tent in the distance. It was half-ruined and barely held up by three beams. A new character was coming down to us - a Wanderer named Star. He was a jester. On the left plate of which was depicted the moon, and on the right - an elongated human face.
After passing the park, on the hill stood a small wooden ruined house and a Ferris wheel, from which wires stretched, connected to the neighboring building, where the heart of the potato was located.
Fun fact: ONAP 3 was originally planned to have a different ending. We were supposed to run away from the potato through the ventilation shafts. After that, we would have wandered into a dead end, where the ventilation shaft collapsed under the weight of the potato, and the villain's leg got caught in a mechanism that slowly sucked in the entire monster. After long and painful screams, the mechanisms filled with blood, and our hero got out to freedom.
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I think this will be the last post about ONAP games. See you in new projects!
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