Game
Pokemon: Lunar Harvest
4 years ago

hello everyone, the demo is gonna take much longer, i have decided to incorporate rogue-lite elements such as loot drops, completing areas to get farther and farther, and random buffs that the player can get during a run.




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hello everyone, i have a made a concept map (im not good at art) Town is where you start off, everything will be fully explorable and won't include loading screens.

next devlog will include gameplay of some of the features that i have been working on.

the enemy battle sprite for the rayquaza variant is done. now it is time for the overworld sprite.

here's a new (WIP) version of rayquaza, which is Dragon/Fairy type. but the original rayquaza will still be obtainable. Front facing sprite is coming soon.

here's an attempt at making a paper mario inspired pokemon sprite. very basic.

another quick update: Potions will look different in the Riverna Region (Name WIP) and i have finished the 1st part of spriting Armored nidoking (evolves with a special armor item) and Its a buffed version. just need to make a ebdx compatible sprite now.

Introducing Deity pokemon (basically totem pokemon) which are bosses in dungeons and at a certain point will be able to evolve one of your pokemon into a deity pokemon (only happens once so choose wisely) these are some of the deities available

here's a teaser for the female option.

heres a showcase of upgrading the player's house

here's a pretty exciting new feature in v19, now you can change your house. this feature will be super useful in the future.

heres the new and improved version of the female protag.