3 months ago

hello guys. sorry for not posting anything. i am dealing with some stuff in real life. and no. i wont be able to continue developing the game for two days because some relatives come over. so yeah. sorry.




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mechanics ! :)

also. i will get to work in the stage objects. i will probably get the hide and seek act 2 stage. and credits to the guy who made a bunch of toturials on this sonic.exe thing

it is sup studios!

also bye for now.

and yes i got tails to work.

heya guys. i paused the development a little.

first. i am editing a video gameplay.

and second... any one likez playing sonic.exe the disaster 2d remake? because i have an punlic server online!

zero tier one vpn: 565799d8f60e17f1

ip: 177.45.248.14

another update on the game. it is only a teaser for now and oh yeah. i finished making sonic.exe's sprites

... that is it for now. BYE :)

Happy Devruary! Devruary Day 3 celebrates @Jacorn ! He's a small game developer working on a few projects including Forgotten at Fredbear's! We also have a question for the devs of Game Jolt: What game made you want to be a dev?

guys. if you are not seeing the itch.io page like me i posted my game on media fire now!

https://www.mediafire.com/file/3y5h0omch6ih3z8/SONIC.zip/file

This is a general #UnrealEngine tool, not specifically for the Mega Man project. It can copy the data from ANY Blueprint or C++ UPROPERTY variable, and copy it back to any compatible variable. Could lead to making Save States for Rollback Netcode.

(check article)

hey guys. if you didnt notice some parts of the demo are bugged out and i am sorry for that. if the original mecha boss was appearing after you beat the stage it would go to this demo end frame which i made for ending the ddmo obviusly-_-

Seal Island Intro! For #ScreenshotSaturday!

hello. i am new to gamejolt guys. and... yeah this is a game dev post i am not going to probably post on game dev community. i just wanted to know if anyone will be open for another exe fangame :) (sorry for bad english)