Game
Five Nights at Prototype Fredbear’s 2

2 years ago

Hello guys. This game isn't dead; development is pretty hard. I hope you realize that. Take the main menu of this game. This game is being made in Clickteam+, Blender, and Paint.net.

For more details, click on the game above.


So far, the main menu and warning screen are finished, but the game itself is not. However, the look I'm going for with this game is FNaW; yes, this is not really a FNaW fangame, but this is indeed inspired by it.

Yes, I can confirm that fnapf does take place in the same universe as fnaw, and it also uses Google Images and stock images for cameras like fnaw.

Q: Why are you using Paint.net instead of Photoshop?

A: It literally works the same way, and it has the stuff I need for photo editing. Second, Photoshop is expensive, like, REALLY expensive.

Q: Why are you not using SFM for the game anymore?

A: The program lagged WAY too much and crashed; Blender is way smoother, and I'm getting better at using it.

Q: Release date?

A: I don't like giving release dates because, one, I delay things, and second, I lose motivation. But don't worry, the game won't get canceled.

Q: Why is this game taking forever?

A: I'm trying to get everything ready so I can develop the game like no human has seen before, and I'm still looking for a voice actor for Bon-Bon.

Q: Why is Bonnet not included?

A: I don't like adding more characters, but don't worry, she will return after this game in the remaster of FNaPF 1.

If you have any more questions about the game, I will gladly answer them in the comments. No stupid ones like "Is PrOtO HiGh?" I won't answer you.



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Game is almost complete! I just need to do more cams, and give transcripts to @BlakeBee_5c3e for phone calls.

Development is going well as attended folks.

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Also, if for whatever reason you consider the camera swapping to be a bug, it's not a bug; it's intentional.

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