1 year ago

Hello, it's @spacedocker , about what's really is going on and that I'm in charge of Kazovsky's page for now.


Well... quite the situation we have here.

You see, the murmurs swirling around, the speculation about Kazovsky’s sudden... absence, it's not as complicated as one might think.

The digital world, the internet, it holds great sway over his life—a potent force that compels him to strive, to succeed in ways he, for now... simply cannot. He had to, let us say, impose measures on himself. To step away, to regroup. Some would have you believe this is part of some grand scheme, a tease, perhaps, for a new game—something along the lines of TRTBN 2. Well... I wouldn’t entirely dismiss such notions. After all, I have heard rumors... whispers of considerable progress on several fronts. Kazovsky, Twisted Mind Games, their various... associates... yes, indeed, you might expect something to emerge in due time.

But now... here I am, offered the privilege to, shall we say, nudge things along. As a close associate of Kazovsky, I’ve been entrusted with overseeing his projects while he is, let’s say, indisposed. Any announcements, any updates, they now pass through me. Oh, and you’re quite free to reach out to me, should you feel inclined—find me @spacedocker . Not that there will be much to report, mind you. You see, there isn't much of a... spotlight on Kazovsky at the moment, which, perhaps, is part of the problem. One might argue that his departure was spurred by this very lack of... recognition. He feels, deep within, that he is yet to prove himself, to showcase his true potential. The... burden of self-expectation, a need to craft something of higher quality, something that deserves the world’s attention.

Kazovsky, you see, is a tireless worker... but his life, both practical and mental, is... well, let’s say it is challenging. He desires fame, yes, but not fame for its own sake. No, he seeks fame through meaningful creation, through hard work and dedication. And so, all we can do, really, is... wish him luck on his journey back. Will it be soon? Hmm... perhaps by Halloween, or Christmas, he might reach out, offer a glimpse of how he’s faring. But for now... there is no need for concern. Everything will be alright.

8
7
5
3
3
3
3
3
2
2
2
2
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1


15 comments

Loading...

Next up

Clout farming day: 33 256

So, we’re adding a Statistics option in the game — a new feature that tracks what you’ve actually done while playing. It’ll show your gameplay habits and progress across everything.

Thanks for following and liking the page!

I would also want to reach 200 Likes on the page - For it, i will create new Sticker Pack and some other cool stuff. What you have done so far is really appreciated, but once we get 200 likes, new pack is on me!

Please give it a try, made by out team member @sealdude ! Its a really lovely game!

FNaF Rush demo is out.

Please test it and tell me your experience. (And bugs)

The new Composition Filters of Blender 5 are pretty freaking cool! Especially my favourite chromatic aberration~! Could improve TRTBN:R cameras :D

twitching bonnie gif

Main Menu for the remaster is close to completion, finally finished the Buttons scroling and it works well. The stage view will be also alittle animated but later. Logo has not neon animation but will make it even better in future. Glad of the progress!

So, are you going to watch the movie?

Yoo wsp guys, just wanted to show off a model i completed and textured for @EvanKeller 's FNAF Paraplegia, working on this game has been really fun and i cant wait to make more stuff!

(Head and torso made by @RobinTharsGames , go check him out!)

Gonna call Scott and pitch an idea for this movie.