Next up
Previous work in debug
Short video of the scene. Static animation
Continuing with learning how to do proper camera animations and ps1 graphics in blender. Now i also added the fake shadow&ambient occlusion too to make it like baked shadows.
Fake shadow&ambient occlusion effect through vertexPainting to simulate low poly shadows.
Exercise reading guys, dont be like Kai Cenat :P Being able to read and write very well is a must :D
Probably gonna make this way from now on.
unexpected and unedited unsettling renders
Gonna put them oftener to further positions so it wont be so easily to spot them on cams. How does this look?


















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