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Howdy, I'm throwing the concept of the week, meet Oleg (Not Clover)
Unscheduled post-poll: Do you like this design of the attack field?
I came to share the news and spoiler, active development is underway now, the plot of the 1st demo has been fully finalized, everything is going to be implemented, I will sometimes share my successes.
Phew, in small steps I came to the following results: The mechanics of selecting buttons, specifying the enemy's name, dialogue, and more have been improved.
A unique button that will not be available everywhere. You can guess why it's there and when it appears.
Hello, now I will try to post more than once a week. These are basic monster concepts, you can tell me which one you like best. An anniversary post will be released soon.
I've done half of the battle interface, it's a little uneven, I'll fix it later
I apologize that I have been away for a long time while I am developing alone (my artist is resting) now I am drawing everything myself, there will be spoilers in the next posts. Thank you for subscribing and liking, this is the best motivation. his job.
The first battle mechanics test added bullets, and reading them. In the near future, I plan to completely update the game page so that it's straight.
Hi. Here are all the button icons, I want to implement an icon for each weapon.
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