Next up
Howdy, I'm throwing the concept of the week, meet Oleg (Not Clover)
I apologize that I have been away for a long time while I am developing alone (my artist is resting) now I am drawing everything myself, there will be spoilers in the next posts. Thank you for subscribing and liking, this is the best motivation. his job.
Hi. Here are all the button icons, I want to implement an icon for each weapon.
Phew, in small steps I came to the following results: The mechanics of selecting buttons, specifying the enemy's name, dialogue, and more have been improved.
The first battle mechanics test added bullets, and reading them. In the near future, I plan to completely update the game page so that it's straight.
A unique button that will not be available everywhere. You can guess why it's there and when it appears.
I came to share the news and spoiler, active development is underway now, the plot of the 1st demo has been fully finalized, everything is going to be implemented, I will sometimes share my successes.
Unscheduled post-poll: Do you like this design of the attack field?
I've done half of the battle interface, it's a little uneven, I'll fix it later
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
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