Next up
The first battle mechanics test added bullets, and reading them. In the near future, I plan to completely update the game page so that it's straight.
A unique button that will not be available everywhere. You can guess why it's there and when it appears.
Hi. Here are all the button icons, I want to implement an icon for each weapon.
Hello, now I will try to post more than once a week. These are basic monster concepts, you can tell me which one you like best. An anniversary post will be released soon.
Phew, in small steps I came to the following results: The mechanics of selecting buttons, specifying the enemy's name, dialogue, and more have been improved.
I've done half of the battle interface, it's a little uneven, I'll fix it later
I came to share the news and spoiler, active development is underway now, the plot of the 1st demo has been fully finalized, everything is going to be implemented, I will sometimes share my successes.
Unscheduled post-poll: Do you like this design of the attack field?
Howdy, I'm throwing the concept of the week, meet Oleg (Not Clover)
"Thanks guys for endless hours of fun." 👍
(My first fan art. Read the article, please.)
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