Next up
I've finally finished the development for my Digimon platformer! You can download and play it now. Thanks for everyone that supported this project and gave feedback, it's been a rewarding journey!
If you want to know more, read the article below:
I'm working on something neat :)
Happy Odaiba Day!
The new update is up! I didn't change a whole lot yet, but I did polish it, fixed some bugs and added a few extra stuff. And most importantly: now there's an Android build!
Learn more about it below:
Seal Island Intro! For #ScreenshotSaturday!
Version 0.8 is out! Thank you for your patience and I hope you'll enjoy the game.
Big update for my Digimon platformer coming this week! Like, the most important one.
This is a general #UnrealEngine tool, not specifically for the Mega Man project. It can copy the data from ANY Blueprint or C++ UPROPERTY variable, and copy it back to any compatible variable. Could lead to making Save States for Rollback Netcode.
Little update coming up next friday!












4 comments