Game
G4M3R_
9 years ago

Hello World!


My name is Simon and I’m one of the two developers of this game.
I do the design stuff so I’m the one who creates models , textures , animations etc.
That’s it for the introduction, now my personal goals in our project:

I want to create a graphic style as simple as possible, easy, one-colored textures and low-poly models.
In my opinion it creates an atmosphere which really fits the Game as I imagined it. It should be created out of easy meshes like cubes or pyramids or even spheres.
I want to show that it’s not the graphic that makes a game good and enjoyable,
in my opinion its the gameplay that makes a game nice.

On the other hand it’s our first game and we’re no experts, only some students who wanted to make their own game in which you should have the freedom of what you want to do or what you want to be.

There are no classes, you make your own class and that’s what is important to me.

Simon says - Bye!



0 comments

Loading...

Next up

The Concept Room

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

a drawing I did because I was bored😪. But I love how it turned out.😊

Cash Banooca

not the greatest house, but it's a house! :D

2d lighting experiment

Explosive domino effect

A 1h30 painting, coffee break.

My twitter: https://twitter.com/loupil100

Development of my game Juno. This is the rune equipment system.

Usually update over on twitter: https://twitter.com/synrec_kaisyl

It's now possible to destroy some of the obstacles and gain access to new locations or create shortcuts. #gamedev #indiegame #rpg