Game
Iterum Insel

10 months ago

HELP WANTED (...again)


Uh... Yes, it's Reelint again, who else.

There hasn't been any news for a long time, mainly because I've been working hard on the game. A lot of time was spent polishing the plot, rewriting the plot notes that you can find as you progress and, of course, programming the AI antagonists.

The real headache was the character that one of the subscribers called "Mickswald" due to the fact that he is a fusion of Mickey and Oswald.

With the original idea of his behavior, everything was so bad that it had to be completely changed.

Now I can say that his AI has become better.

Now let's go directly to the help that is required now.

Mainly thanks to @Monochrome-Fox and many other wonderful people who helped with modeling (among them, for example, @DYudo , @idk2068 and @chadouuu ) we have most of the renders and assets for the main storyline, that is, traditional nights with mechanics tied to cameras and a la "counter [insert parameter]".

When everything is almost ready, both visually and technically, the question of final tests for the player becomes acute.

And this is not only the final "night", the main renderings for which have already been performed by @Monochrome-Fox .

Of course, it would be easier if I had enough money to hire someone to perform these tasks, but alas.

If we don't find anyone now, many interesting and innovative ideas will remain on paper, and I strive to make this game the kind I would like to play myself.

So, what i need now:

• The ability to do renderings in "equirectangular projection" (360° renderings)

• The ability to model the environment, with a fairly simple setting (a gray tunnel, maybe a couple of posters on the walls), also the ability to create a small, but time-stretched animation of walking through the corridor to the door at its end in a straight line, from point "A" to point "B".

I really count on your help in the difficult task of developing the "dream game".

A lot of things had to be cut out due to limited resources, something had to be changed and made easier.

But I am still determined to embody the most interesting ideas that have been born and are being born in my head since the beginning of work on Iterum Insel (previously - The Return to Treasure Island).

As always, I end my appeal with gratitude to all of you for supporting this project. I didn't spend a single dollar on the development of this game, only thanks to the support of enthusiasts!

Your humble servant,

> Reelint



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