Treasure Island: Classic Remix is a love letter to the 2.0 era of FNATI's development, aimed at retaining the charm of 2.0 while improving the gameplay with twists on the classic mechanics. We're currently in the process of reviving the project with a full move from Clickteam to Godot.

Work on the Godot revival of TICR has been going well, with good progress in porting over and reworking mechanics. Still, we're now looking to find people who can help us through some rough patches we had in the original Clickteam version - those being:
Modelling Pirate's Caverns Floor 3
Animation for jumpscares and two 3D animated cutscenes (dw nothing too complex)
NOTE: We need people who use Blender 2.79!
Once we have the people for these roles, we're basically set for the rest of the development!
TLDR: We're looking for a modeller, a jumpscare animator, and a cutscene animator. It can be different people for all three or not.
If you're interested in helping, contact @nulltergeist
on Discord!













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