In case anybody hasn't noticed, I have added two new roles in the credits section of the description, with one for a secondary modeler and the other for a secondary programmer.
However, said roles haven't been filled out at the time of typing this down, and that is because I am currently in need of someone to fulfill them. Below are what you'll need if you want to raise your chances of becoming a part of the development team:
The modeler must be familiar with Blender (more specifically, version 2.8 or above).
That being said, if they use an older version or even a different program altogether, the team will consider finding someone to port their work over.
The programmer must be familiar with Godot (more specifically, its 3D engine from at least version 4.0).
They must also be familiar with GDScript, mainly since it's the main programming language used in Episode 1.
If anybody is interested or at the very least knows a friend that has experience in either area, be sure to message me on Discord (where I am referred to as Pieridae#4616 or just pieridae).











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