Next up
We did made some diagrams :)
> Core Loop Design
> Session Diagram
Also we figured out how to use Git kinda, it was a disaster.
WTHWB1G ver 0.1.0 (Engine proof build)
Hello everyone! As you can see we have finally posted the very first build of the game! This build is currently very buggy. Please read the article for more info on the bugs and the controls of the game.
Today we will start Pre-Production of: Why the Hell did we Only Bring 1 Gun.
Here is the control map for our game, it is shown as a DualShock controller here, but every controller will work exactly the same.
The Ver.2 Controls is nice in my opinion, but nothing is final yet, we still have to test the controls and make adjustments.
Our friend from the art department redesigned Character#1 (named Champ, after our Coder) for us! Thank you!!!
Artist: Sea
IG: @s.seatha
Here are some enemy concepts made by Sea. We want the game to have a "wacky" feel to it with some of the enemy designs to match our story.
Artist: Sea
IG: @s.seatha
Our friend has once again descended from the heavens to help us with another character redesign! This time is Character#2 who is still unnamed.
He is also the one who drew our new banner.
Artist: Sea
IG: @s.seatha
Short intro of us 💕✌️
We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎
Stream now! 🎧
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
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