Game
Why the Hell did we Only Bring 1 Gun

4 years ago

WTHWB1G ver 0.1.0 (Engine proof build)

Hello everyone! As you can see we have finally posted the very first build of the game! This build is currently very buggy. Please read the article for more info on the bugs and the controls of the game.


Controls:

A & D - Move

Space - Jump

Left Click - Shoot

E - Throw Gun

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Currently known bugs:

  •  ̶L̶a̶d̶y̶b̶u̶g̶

  • Not being able to pickup the gun after throwing it

  • The Zombie dissappears after being touched by the player

  • The Zombie also dissappears after being touched by the gun

  • Bullets does not dissappear after colliding with the ground

  • The crosshair movement limited to only a small area

  • And many more to be discovered...

Other than this, there are still many other aspects of the game that we did not implemented in yet such as:

  • The second player

  • Dodge roll mechanic

  • Gun throwing tragectory line

  • More enemy types

  • 2 floors map layout

  • Pickup-items

  • etc.

This is due to some technical difficulties and our own inexperience. As the game development progress, we hope to steadily improve our skill along with our game and deliver a fun game. Please stay tuned



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Here are some enemy concepts made by Sea. We want the game to have a "wacky" feel to it with some of the enemy designs to match our story.

Artist: Sea

IG: @s.seatha

Devlog #1 Engine-Proof

Hello guys! Here is our first devlog of Project Lost Memory, we are proud to present our first barely functional version of the game with most of the prototype of the core design implemented, please read the article for more info!

Our friend has once again descended from the heavens to help us with another character redesign! This time is Character#2 who is still unnamed.

He is also the one who drew our new banner.

Artist: Sea

IG: @s.seatha

Today we will start Pre-Production of: Why the Hell did we Only Bring 1 Gun.

Here is the control map for our game, it is shown as a DualShock controller here, but every controller will work exactly the same.

The Ver.2 Controls is nice in my opinion, but nothing is final yet, we still have to test the controls and make adjustments.

Here are some mock visuals by one of our designers.

Artist: Aun

Our friend from the art department redesigned Character#1 (named Champ, after our Coder) for us! Thank you!!!

Artist: Sea

IG: @s.seatha

We did made some diagrams :)

> Core Loop Design

> Session Diagram

Also we figured out how to use Git kinda, it was a disaster.

Werehog transformation process. #sonicunleashed