3 years ago

Here are some screenshots from game I'm working on for VimJam 3:




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#Devruary

My favorite part of game dev is boss design. Fighting enemies is fun but fighting bosses is even more fun. Turns out designing bosses is fun also. There are many patterns and styles to apply.

Krago's Kuest, my game for Solo Dev Marathon Jam 5 is complete and has been released.

I'm updating the game, fixing some stuffs and adding missing features.

Here are some shots from the update:

Get Krago's Kuest here: https://darkbloodbane.itch.io/krago

Guide PC Man through a satisfying install in this Valentine’s Day themed download sim.

My game for Solo Dev Marathon Jam 5 is almost complete, just needs some bosses, fixes and other stuffs.

Here are more shots from the game:

The Scratch Team has just recently updated their Terms of Service yesterday, letting you know they now have full permission to use your content to train AI models.

#GJAsks

There are many but one that deserves more attention is Iron Meat. It's a fun run 'n' gun inspired by Contra series.

#Devruary

I'm using OpenBoR engine for my games. It's engine mainly to make Beatm ups but it could be customized to create platformers, shmups, metroidvanias, action RPG and 1vs1 fighting game.

Happy Devruary! Devruary Day 15 celebrates @ambercrowngames ! They're the game devs behind the puzzle-platformer game One More Experiment. We also have a question for the devs of Game Jolt: What’s the biggest dev mistake you’ve made?

#Devruary

Krago's dual arm feature took more time and effort to work on. I thought I could just copy some files and edit some lines but turns out there were more scripts which need to be adjusted as well.