

Next up
The posters and trailers will reveal what the characters are going to look like and their animations as well to describe the character's personalities.
The company and my team will not be releasing the game on @GameJolt
but we will release it on Steam ( only) but we will do podcasts and interviews here and on YouTube as well to talk about BTS, concept art, ectra.
WHISPERS OF THE ABYSS Chapter 2 script will be the longest because there is going to be a lot more talking and cussing and fighting in this one. And when that happens in a script like that you have to be prepared for that.
The game will also be inspired by Nightmares Ned a cancelled Disney channel tv series which is what I forgot to mention but now you know. The reason why I'm saying this is because there are going to be some references to the show.
YOU CAN STILL BUY HIM!
The Popgoes the Weasel Hex plushie is STILL AVAILABLE TO PURCHASE!
Fewer than 100 Popgoes plushies are left! Once they're gone, THEY ARE GONE. Don't miss out!
Hex Popgoes: https://hex.store/collections/fanverse/products/pop-goes-weasel-β¦
Bundle: https://hex.store/collections/fanverse/products/hex-x-fnaf-wave-β¦
The 3D model of the Voodoo Doll made by creator slonovskoy is what I'm going to be taking Ghost's inspiration from and I think it looks exactly like her.
WHISPERS OF THE ABYSS will have a Unreal Engine 5 combat style in the game along with the mix of the gritty and gory look as well. The game will have combat in the boss battles and fights in the game.
If you're still a fan of me and my content in 2025, consider joining my Buy Me a Coffee Discord server!
A super fun and casual hangout full of exclusive content and updates from me and my friends (including my cat, Benjamin).
https://www.buymeacoffee.com/kanecarter
Hello WHISPERS OF THE ABYSS fans! The link that I posted on here is going to be captcha codes for chapter 9 which is going to be the abandoned mall. There will be computers all around the mall. https://docs.google.com/document/d/1Y8Qwa0or9bV_nwmuyVvHig5ESvCrβ¦.






































































































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