
Here is part of a song im working for my next big update on jumping jet. As you know i am remaking the phone version for android and i have big plans for it. also the song may or may not be the main theme of the game
Next up
I worked some more on the visual identity of Fractured Balance and here is the final result. I decided to go for a multi-layer parallax back and foreground Hollow Knight Style. Wishlist on Steam if you want to play this version: https://store.steampowered.com/app/3376920
Steam Demo version 1.1.3 now Available on GameJolt
You can play it here: https://store.steampowered.com/app/3376920/Fractured_Balance
I’d love to hear your thoughts — whether it’s suggestions, feedback on mechanics, or ideas for improvements. Feel free to share them in the forums or comments. Every bit of input helps make the game better!
Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @MONODO ![]()
to open today's slot on the calendar.
Implemented 2 fun mechanics:
1. Implemented: Dashing into a enemy instantly kills them
2. Implemented: Falling on a enemy kills them and resets your jump allowing you to jump on another enemy killing them
Wishlist here: https://store.steampowered.com/app/3376920/Fractured_Balance/
Vs Red! LETS GO!
Post-Steam Next Fest log
What’s Coming Next for Fractured Balance?
I have been working ALOT and here is what I have done have:
Some more MIDI music!
A while ago I was making RPG-style music electronically and came up with the project name "Synthetic Son".
I've uploaded that album as a "Game" with a few tracks available to listen to before downloading:
A while ago, The idea of a tower or automated defence was suggested for Fractured Balance and now. This ghost fella exists. (now he isn't completely finished so he might not initially be in the Demo release, but he will be in the Demo and Full game)











3 comments