So this game has been a on off work for the past few month and now that the gameplay is mostly done all is left is music and more levels also graphics might change more until the final publication but this is how this game will look like in the future

Next up
There going to be Update Delays, here is why:
Implemented 2 fun mechanics:
1. Implemented: Dashing into a enemy instantly kills them
2. Implemented: Falling on a enemy kills them and resets your jump allowing you to jump on another enemy killing them
Wishlist here: https://store.steampowered.com/app/3376920/Fractured_Balance/
You can play it here: https://store.steampowered.com/app/3376920/Fractured_Balance
I’d love to hear your thoughts — whether it’s suggestions, feedback on mechanics, or ideas for improvements. Feel free to share them in the forums or comments. Every bit of input helps make the game better!
Opera GX's #GXNailArt competition has arrived on Game Jolt!
You might have missed Worlds, but you can still be a winner. Take part in the #GXNailArt contest to have a chance to win Riot Points!
Get started by completing our #GXNailArt quests!
A while ago, The idea of a tower or automated defence was suggested for Fractured Balance and now. This ghost fella exists. (now he isn't completely finished so he might not initially be in the Demo release, but he will be in the Demo and Full game)
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Post-Steam Next Fest log
What’s Coming Next for Fractured Balance?
I have been running experiments on how Fractured Balance can improve it's feel and look by adding a background and foreground, and this here is the first draft of the experiment
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Steam Demo version 1.1.3 now Available on GameJolt











1 comment