Game
Mindhive: Wilds
8 months ago

Here is what I've gotten from Tester Feedback so far...

- Improved NPC interaction

- More Quests

- Tons of visual bugs were fixed




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Battles are getting an improvement in v1.7!

- Enemies now have HP bars

- Added a fatigue mechanic

- A battle tutorial in chapter 1

- Enemies now have a thought system (Text popups displaying what the enemy is thinking)

v1.7 "Three-Sixty" (The Combat Update) just launched!

Read what's new....

A little sneakpeek into the updated battle system!

- Enemies now have thoughts

- Enemies now have healthbars

Well we didn't win the Controller D'or awards but I took a little break and I'm back to development, here's a few enemies I haven't showed off on the GameJolt yet, and if you haven't seen I'm shooting for releasing a demo for Q1 2025(by the end of March).

A battling tutorial is finally being added!

Chapter 4 will feature Vazger again! You will be able to explore Mesfahld, and come back to previous locations! Like Enderaen! The world will change, too. Some characters will be dead! Like Johan! Press F in the comments to pay respects...

It's been a long year!

Here is a comparison of v1.0 to v1.7!

v1.6 "Ascension" has arrived!

New enemies! Go follow in twitter:

@DANNOIZZ

#pixelart

I am very excited to announce the Mindhive Launcher Beta is releasing with Mindhive: Wilds v1.8. Alternatively, if you hate launchers you are able to run the game the same way your used to. This launcher is being made to simplify new player experiences.