

Here's a little behind the scenes on us developing the open-world for the game!
Funny story, we actually built this interface ourselves; PowerPoint had to be told what to do in order to handle our new setup.
We've also provided you an unobstructed view.
Next up
Thanks to all you Jaders™'s support, we here at "JadeJohnson Industries™", are officially, Google-famous! It only took eighteen years, but folks, we're still, JUST? GETTING, STARTED!
Bebe's Art Studio: The Video Game's creation-suite is getting a massive upgrade!
Aw yeeah! We squashed that bug like it was our JOB! Oh, wait, IT WAS! ¡lol! The Official JadeIrectOrPAL Update is coming VERY SOON!
Hey! We just launched a brand-new PowerPoint film-editor out of the blue, the management of whose frames runs entirely in Show-Mode!
Please, if your interest has at all been peaked, do come check it out!
Do you know anyone else who's made it possible to edit sprites in PowerPoint's Slide-Show mode!? If so, please introduce us to them!
Please enjoy, and as always, "Happy Jading!™"
Just to demonstrate how tyranical The Evil King Patrick can be; if Ikumi loses to him, watch how brutally he takes her out! Notice the mud splitting nigh equally and almost entirely in just two unique directions, implying he splatters HER, not just IT!
Meet Ikumi! She's determined to help Bebe in any way in her attempts to overthrow The Evil King Patrick Riordan! And now, you can see it in her actions, more, and better, than ever before, via our new AI Cutscene Technology!
We've almost got the 25FPS, PAL-Region accurate version running, however, we did run into a small snag regarding the appearance of Frame0 (Pentavigesimal) that we need to fix before it can finally be released. Here's proof, though!
Look, I'm playing Animal Crossing in real life! 🙂 🙂 🙂
Yes, the original "Oh, Annie!"-game, from Two-Thousand-And-Nine, was LITERALLY, THAT, BAD!
And we don't talk about "Oh, Annie! 2", the HORRIBLY HOMELY side-scroller! It's best that game remain as lost media!
But WE'LL FIX the first one, just you wait!












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