

Here's a little behind the scenes on us developing the open-world for the game!
Funny story, we actually built this interface ourselves; PowerPoint had to be told what to do in order to handle our new setup.
We've also provided you an unobstructed view.
Next up
Proof that you can string levels together simply by pasting each after the rest in your game-file: pretty neat, right?
Oh, and we apologise for not-yet customising the entrance-lighting for Peacock Girl and the other opponents after Elsa.
Here Are All Of The Default Augie's Metal Art Studio Text Box Colours!
But Don't Worry, The Final Game Will Also Be Fully Voice-Acted As Well!
Do you know anyone else who's made it possible to edit sprites in PowerPoint's Slide-Show mode!? If so, please introduce us to them!
Please enjoy, and as always, "Happy Jading!™"
Even though we, are, taking things one step at a time, we, are, also getting closer as we do so!
Have you noticed that some of our games now come in proper "boxes?" Just like the ones you might see on the Nintendo® Switch™ shelves at your local game-store?
Please comment which of our games should receive the box treatment next!
Can you guess what these fifteen transparent-slides at the end of the Bebe's Art Studio Fashion Fabricator's code will do when they're finished being developed and animated? Hint: Maximum-Fan-Service!
I chained-together Multiple Island Tunes to make as much as I could get away with of "Show Yourself" from FROZEN™ II before the key changed too drastically!
Sorry the beat isn't perfect, I'm 87%-blind, and The Clipchamp™ editor sucks! #FanArtFriday
Look, I'm playing Animal Crossing in real life! 🙂 🙂 🙂
Due to recent events, today's showcase has been postponed to 2025.6.14. We deeply apologise for any inconvenience this may cause.












0 comments