Game
Pokemon: Grimm Eclipse

5 years ago

Here's a little show of what I've done so far on Unity. Most of this is placeholders and it's only interface, but it works and I'm happy.




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A wild Burnindwurm appears!

Slowly getting back to drawing, this little guy will be Yang's signature pokemon, representing the Yang and thus, paired with the pokemon representing Yin

Been working on the Battle Engine, and I'm proud to say that we can now choose an attack and a target for every ally Pokemon on the Battlefield. Now I'm off to properly link the resolution of the turn (damages and the like)

I drew my boy Zaap'raaz! He's been carrying most of my team through Pokemon Sword, ngl

Look who's there! The entire Yang family, from Burnindwurm to Blazemini, going through Scaldamender.

One last drawing and the Yin/Yang duo will be done!

What might that be? The Yin to Burnindwurm's Yang? Definitely!

I'm proud of how it Duskitty turned out, and even prouder of what it's evolutions looks so far - keep watching, it should show soon

It took longer than I expected to finish this piece... but here it is! Blacougar, Duskitty's evolution and the Yin to Scaldamender's Yang

Not much, but I've reworked the logo a bit. I'm pretty satisfied with how it looks like for now, and I'm seriously considering renaming the project to Pokemon Eclipse. It feels more fitting, less "let's steal the name of the actual RWBY game"

Hey everyone, I've been working lately! I've taken a big step, now attacks work, damage is inflicted and Pokemons can get K.O

So as usual, one step done, another to go. In this case, fixing a slight bug and managing the replacement of Pokemons

Working on the UI / Animation of the BattleEngine, it's going pretty well! Here shown the start of a fight, including a special form from Bulbasaur to Squirtle!

Do not mind the floating status and gender, the battlebars are unfortunately buggy x)

Hey there!

Admittedly, it's been a while, and there hasn't been much progress. Have a little revamped Blake, and more details in the article.