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Pokemon: Grimm Eclipse

5 years ago

It took longer than I expected to finish this piece... but here it is! Blacougar, Duskitty's evolution and the Yin to Scaldamender's Yang




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Hello everyone! I've been a bit busy lately because of a big school project (expect it to show up among my games soon!) but I've still made a bit of progress on the map system.

Here shown, with placeholders but still a hint of the visual choices I made

Hey there!

Admittedly, it's been a while, and there hasn't been much progress. Have a little revamped Blake, and more details in the article.

I drew my boy Zaap'raaz! He's been carrying most of my team through Pokemon Sword, ngl

A wild Burnindwurm appears!

Slowly getting back to drawing, this little guy will be Yang's signature pokemon, representing the Yang and thus, paired with the pokemon representing Yin

Working on some FX for my latest game :3

What? Burnindwurm is evolving! Congratulations! Your Burnindwurm evolved into Scaldamander!

Look who's there! The entire Yang family, from Burnindwurm to Blazemini, going through Scaldamender.

One last drawing and the Yin/Yang duo will be done!

What might that be? The Yin to Burnindwurm's Yang? Definitely!

I'm proud of how it Duskitty turned out, and even prouder of what it's evolutions looks so far - keep watching, it should show soon

Hey everyone, I've been working lately! I've taken a big step, now attacks work, damage is inflicted and Pokemons can get K.O

So as usual, one step done, another to go. In this case, fixing a slight bug and managing the replacement of Pokemons

Been working on the Battle Engine, and I'm proud to say that we can now choose an attack and a target for every ally Pokemon on the Battlefield. Now I'm off to properly link the resolution of the turn (damages and the like)