8 months ago

Here's a message to all those developers who take criticism very badly


Look, I know that seeing a negative criticism can hurt or discourage you, It happens to me too, but the best thing you can do is to accept it,

Sometimes we must accept criticism, as it can help us to improve or understand what we are doing wrong

(If the criticism is constructive of course)

And if any argument is given that is not real as for example

(This game is a copy for using the same models as what is happening with the 2 remakes of trtf 2) what you can do is correct the person politely and respectfully

Example: AFNAFredbear's models are not recolors, those are models created by BunZaiPrime based on fnaf's designs, or so I think I don't know if they are really recolors or not but well

And so on but if you get a destructive criticism from someone who hates the game because they want to, without giving good arguments I think you can ignore it and that's it.

As long as constructive criticism pointing out what is good and bad about the game then let's accept it, and take it into account to improve.

If your game is a failure and people didn't like it for some reason, they don't have to see your failure as something very bad or irremediable, but as a step forward for the next time you try to improve what you did wrong.

And so that is the best we can do, even Scott himself creator of fnaf took criticism in a good way and always proved to improve thanks to the criticism.


BUT if you are still going to be angry and blocking people for just making a criticism even if it is constructive then you are proving to be a weak person.

But if they really take it into account then I hope they improve, I know there are developers that don't take criticism in a good way but at least take them into account to improve, I know they can improve and I wish those developers luck, don't give up keep going.


-Aran Bucobo



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