Game
Five Nights at Angel's: The Second Chapter

5 hours ago

Third Devlog 3


FNAA CH 2 is in its final stages of development, so this may possibly be the last Devlog for this game.

Let's begin.


Changes:

There have been minor changes to the game, some text fonts (such as those in the settings) have changed, I updated the office scrolling, I didn't really like the one I used in the demo, and other new visual effects have been added.

This is my game with the most visual effects, and it may start up slowly on weaker computers.

(The game lags for me sometimes... even my laptop can't handle it very well xd) But don't worry, as seen in the game DEMO, you can disable all visual effects and the game will start up better, giving you a better experience.


Night 5

Night 5 is now complete. I fixed the combo issue, so now the night is completely fair and passable, and some bugs that were present have been resolved.

Actully, this is the only night that is 100% ready


Night 6:

I'm almost done with the AI. I just need to finish the AI for one specific character. This will be the most aggressive night in the game, or at least that's what I want it to be.

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Story:

The story for this game is now 100% complete, and several things that were not explained or remained a mystery in FNAA CH 1 will now be resolved.

I showed the whole story to TheMrAngelDev and he liked how it turned out!

So I can assure you that this will be a good sequel with a good ending.

Well, at least for me and Angel it was good. I don't know what you'll think, but I hope you like it. This is the story I'm putting the most effort into so far.


Custom Night:

I'm almost done with the Custom Night menus. If you love Custom Nights as much as I do, then you'll enjoy playing 3 DIFFERENT CUSTOM NIGHTS!!!

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Here is a preview of what the Custom Night menus are like

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Oh, before you state the obvious, yes, this game is heavily inspired by Jolly 3 Ch 2.

When FNAA CH 2 was going to be made by TheMrAngelDev, he was very inspired by that game, so I decided to continue down that path here.


Cutscenes:

I've already finished two new cutscenes. The first is the first game ending after completing night 5, the D.... Ending.

And the second one I finished is the ending of the whole game, which is in the form of an 8-bit cutscene. Yes, this game will have 8-bit scenes.

I won't show anything from this ending, as it would be a complete spoiler.

And finally, I'm almost done with the sprites. There will be two 8-bit cutscenes, mostly for the ending after completing night 6.

Here's a look at the Shadow Angel sprite

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The game is 82% complete, Still to be finished: some cutscenes, auto-save, the difficulty of the animatronics at night (on the 4 main nights), and voice acting

This is my most ambitious game yet, with the most content.

There is a chance that the game will be released in March or even earlier, but I can't say for sure.

That's all for now. This game is just around the corner.

Have a nice day!


-AranDev



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