
Next up
Coding cutscenes isn't hard. It's just inconvenient, long and boring.
Remember I was talking about the US project I was brought on? We designed the fight menu today. In the screenshot is a submenu. Chars will be placed like in Scampton The Great and sprites will be unicolored like in TS!Underswap.
UT Hardmode concept. Sometimes i surprised how fast Pluss make cool shit like that
Swap UI by Pluss. Also, damn, I'm a little nervous. I've been assigned a responsible role on the team, and I'm inexperienced.
I heard you guys. I will add 1-2 attacks to the main battle in the next update. The rest of the aspects(except the music. I need to find a new composer. My past composer.... Em.... Him... Let's not talk about him) will also be completed.
Finally gameplay 0.0.4. With a new Papyrus sprite, and snowflakes.
I found a VERY funny unused Chara's sprite in game files of BTT by Kosh, and with the powers of Undertale Mod Tool and Aseprite brought it back into the game.
Sounds like he's getting a call. How can you call someone who's so busy right now?(Main battle attack)
The game is not canceled. But frozen. Perhaps I'll move on to Godot. I'm currently learning Godot. CYF sucks.
New Papyrus's Sprite(kinda v3, lmao), By Pluss(I kidnapped this guy's fam-)
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