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Coding cutscenes isn't hard. It's just inconvenient, long and boring.
Пытаюсь сделать систему диалогов в Годоте, пока стабильно сосу.
Remember I was talking about the US project I was brought on? We designed the fight menu today. In the screenshot is a submenu. Chars will be placed like in Scampton The Great and sprites will be unicolored like in TS!Underswap.
I found a VERY funny unused Chara's sprite in game files of BTT by Kosh, and with the powers of Undertale Mod Tool and Aseprite brought it back into the game.
UT Hardmode concept. Sometimes i surprised how fast Pluss make cool shit like that
New Papyrus's Sprite(kinda v3, lmao), By Pluss(I kidnapped this guy's fam-)
(EN)Continuing to study Godot. Made Frisk's movement in Overworld.
(РУ)продолжаю изучать Годот. Уже +- понял базу и сделал движение Фриск с анимацией
(RU)Т.к. меня взяли в команду UNDER!Swap Sans' Reliance нужно хоть как то нас пропиарить: https://t.me/sansreliance
Удачного дня, ребята.
I heard you guys. I will add 1-2 attacks to the main battle in the next update. The rest of the aspects(except the music. I need to find a new composer. My past composer.... Em.... Him... Let's not talk about him) will also be completed.
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