Game
3 Weeks of Giuseppe


9 months ago

Here's what the journals page looks like as of now, and what it looks like when they are all unlocked.




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Okay I SUPPOSE I MIGHT have made the game a little TOO boring, so I've made some tweaks to the animatronic AI. And for the full game, there will be some cheats and challenges you can select if you feel like the gameplay isn't to your satisfaction.

The Week 2 Demo has been released!

The new Giuseppe content is here, everybody!

It can be played at: https://gamejolt.com/games/maltigitime/962794

Since I will be taking a break from Giuseppe-related stuff for a bit, I've added images of what I will be working on.

Development's going pretty good.

I've updated Dug's behavior to make it clearer that you should leave the door open for him.

I've started on Freddy's behavior and I finished his sound cue icon.

I'm finishing up the cutscene for night 16.

Freddy's done.

I updated some of the mechanics for the Pill Evil Giuseppes.

When the week 2 demo comes out, I suggest picking the brown pill on night one.

Sorry everybody, but due to unforeseen circumstances (me working on new project instead of old project), there won't be a January devlog.

But do not worry, you will be getting some new Giuseppe content very soon.

Haven't worked on this game for so long that I forgot about the things I put in the game.

I just opened the project and jumpscared myself with the pickle slot variable.

new giuseppe content should be out in about a week

new patch:

- animatronics are more aggressive

- power drains faster

- power drains more the longer your doors are closed

- fredbear slightly less aggressive

- nights are 30 seconds longer

- toxic meter increases faster

- bug fix