
Here's "WhileLoopDelayed" macro, if someone needs it..
The point is you can delay every iteration in the loop condition..
Next up
Mira and Patrick are happy to get outdoor from the dog shelter..
Kick. Smash. Repeat. Enemies go flying—and so does everything else! Using Chaos Destruction + Physics in Unreal Engine for over-the-top, satisfying combat moments. So unrealistic… and SO fun. 😎
#Zombies. Dies. Bleeds. Attacks.
Checking the real zombies behaviour in my #indiegame #madewithunreal project: how they dies, how they bleeds after death, how they bites/strikes player
Mia | Environmental Contact | Work In Progress
A little practice with graphic design and also some stuff I was daydreaming about lol I even wrote stuff explaining these concepts (Read Article)
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