Next up
Update: All THSMC games are now playable without downloading! (finally)
If you want to catch up on the series before the grand finale in 3 days, this is your opportunity!
Read article for links!
PE Sketchbook #4:
I still like to storyboard things before putting them into an actual game. This is an unfinished storyboard for a cutscene!
Current block count.
...yes I know it could be better optimized smh 🙄🙄
BRO 😳😳😳
400 PLAYS 🤯🤯🤯
THANK YOU GUYS 😭😭😭
Green Light is now complete!!!!
The game has recieved 3 new modes, level storing and saving, and much more!
Have fun! :D
NEW SPRITES JUMPSCARE 🔥🔥🗣️🗣️
New sprites in action + dialogue drop for second ending! Totally NOT working on a boss fight right now 🔥🔥🗣️🗣️
This project is taking way too long, so here's what we're gonna do.
A stable version of DON'TLOSEHER has been released, containing 1 ending. In addition, the .sb3 file has been released in case you want to add to it yourself!! :D
PE Sketchbook #2:
I spent a day brainstorming ideas for the new ENERGY concept, and potential weapons for Henry's team. Did you know that ENERGY points used to replenish whenever the player blocked an attack successfully?
PE Sketchbook #1:
This is the earliest concept art I found for PE's battle engine. It worked similarly to the original THSMC engine, besides the fact that battles had two enemies and that all battle participants were always in view.
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