1 day ago

Heres some advice for game devs big and small


If you make something and scrap it, it doesnt mean its bad.

Embrace your mistakes, sucessess ajd what you like and dont like about it so you can improve for your future and prevent history from repeating itself.

If its a full ENOUGH game to get at least 5 mins worth of gameplay, release it.

People wont think its "bad"

Itll be a nice little reminder that your still working to improve your game quality and in the long run, youll have a fun time looking back at your backlog of games, scrapped or finished.

Long story short: release anything you deem unworthy or not worth working on.

And sometimes, all you need is that little bit of motivation people will give you to push your will into potentially finishing another project.

Or the scrapped one!

Oh and dont listen to assholes who want something to be "cannon" or call your works bad for being unique.

Dont fall victim to being boring bland and forgettable.

Try and be unique!

Add your own spin!

Add that little bit of YOU into your passion.

Let people see the SOUL and HEART of your projects.

Its better to be all of you and imperfect rather than be the perfect person, yet none of you is left...

I feel like some of what i said can be applied to general life

Or not

Idk dude

Bus thoughts

Im no phychologist

Anyways, more scrapped projects on the way

Digging through the usb really

Stay safe!



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