Next up
Hey all, Alex here. A follow up to the last update, we are implementing new weapons that feel drastically different from one another. Here is a homing rocket type weapon that will seek your closest target. More updates to come. Cheers
Alex here. The original version of EYERIS didn't have a main menu, but we are changing that. You now will have access to QoL features, such as sound levels, as well as a stats page that will show you info about your progress. Oh, new music too.
Hey all. Alex here with a quick update for EYERIS.
We are currently remaking the game in Godot from the ground up and implementing some new ideas. There will be two new choices added, as well as a few more secrets to uncover. Hope everyone is well.
Kyle and I are working on updating E.Y.E.R.I.S. for modern systems. This will include updated art, mechanics, and maybe some added features. It will still be a smaller scale game, but should play a lot more friendly. Cheers.
Alex here. Work on the remake of EYERIS continues. Movement is in and feels as good as the original. This weeks focus is enemy spawning and having your choices affect game play. Hope everyone is well. Cheers
Short intro of us 💕✌️
We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎
Stream now! 🎧
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…
We are under attack!
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
Terraria
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