In this political FNAF fan game, Jonathan is the protagonist who finds himself living in a fascist America, ruled by an authoritarian president who has stripped the people of their freedom. Jonathan's restaurant, Grizzly's, is his only safe haven, a place where he and his father created before his father's death. But with the rise of animatronics, everything changes for Jonathan.
Grizzly, the main animatronic mascot, manipulates Jonathan into committing horrible acts, including killing a homeless man who stumbled into the restaurant. Growing tired of being controlled, Jonathan decides to take matters into his own hands by attempting to dismantle Grizzly, but the animatronic stops him.
As the game progresses, Jonathan spends five nights in an office, trying to fend off the animatronics. Through phone calls with his abusive family and conversations with friends, he expresses his frustration with the corrupt political system.
On the fifth night, the president calls Jonathan to deny claims of voter fraud and promises to meet him outside Grizzly's. But before their meeting, Jonathan must face off with Grizzly one last time. Armed with a flamethrower, Jonathan destroys Grizzly and the other animatronics, but not before losing his girlfriend and suffering heartbreak.
When the president arrives, he offers to rebuild Grizzly, revealing that he is working with the animatronics. In a final act of resistance, Jonathan throws a grenade, killing himself and the president.
In this dark and politically charged FNAF fan game, the animatronics take on a sinister new role as tools of oppression in a fascist world. Jonathan's struggles against the system mirror those of many fighting against authoritarianism today, highlighting the importance of resisting oppressive regimes.
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