Hey Brooke! Our team's curious about how Jackbox's team is able to effectively "follow the fun" once they've started working on a game. How do they trim the boring parts to make the games engaging, and how do they nail the aesthetic of every minigame?
Next up
Spooky season is extended! 🎃 Join DeejayKnight on the front page of Twitch for the Spoopy Jam winners’ games! ⏰ 9 AM PT: grab some snacks and keep the lights on.👀 It’s about to get spoopy!👻
🏆👻Meet the winners of the Spoopy Jam presented by Game Jolt, AWS and Beamable! Every day is Halloween!🎃
Devs Play
We are under attack!
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
Have a good Boi
Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).










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