4 years ago

Hey Brooke! Our team's curious about how Jackbox's team is able to effectively "follow the fun" once they've started working on a game. How do they trim the boring parts to make the games engaging, and how do they nail the aesthetic of every minigame?




0 comments

Loading...

Next up

Spooky season is extended! ๐ŸŽƒ Join DeejayKnight on the front page of Twitch for the Spoopy Jamย winnersโ€™ games!ย  โฐ 9 AM PT: grab some snacks and keep the lights on.๐Ÿ‘€ย Itโ€™s about to get spoopy!๐Ÿ‘ป

๐Ÿ†๐Ÿ‘ปMeet the winners of the Spoopy Jam presented by Game Jolt, AWS and Beamable! Every day is Halloween!๐ŸŽƒ

Devs Play

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Did you know that today is #InternationalJazzDay? ๐ŸŽท๐Ÿ˜Ž

No? ๐Ÿ˜ฏ Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? ๐ŸŽท

Let us know what you think about it and have a great weekend!

Fan art for Foolish I'm feeling kinda better so I drew this

My D&D art for my family so far (WIP if you couldn't tell)

Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

2d lighting experiment