Hey Brooke! Our team's curious about how Jackbox's team is able to effectively "follow the fun" once they've started working on a game. How do they trim the boring parts to make the games engaging, and how do they nail the aesthetic of every minigame?
Next up
Spooky season is extended! ๐ Join DeejayKnight on the front page of Twitch for the Spoopy Jamย winnersโ games!ย โฐ 9 AM PT: grab some snacks and keep the lights on.๐ย Itโs about to get spoopy!๐ป
๐๐ปMeet the winners of the Spoopy Jam presented by Game Jolt, AWS and Beamable! Every day is Halloween!๐
Devs Play
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Did you know that today is #InternationalJazzDay? ๐ท๐
No? ๐ฏ Well, we couldn't pass up this date!
And what better to celebrate this day than #Pecaminosa #OST? ๐ท
Let us know what you think about it and have a great weekend!
Fan art for Foolish I'm feeling kinda better so I drew this
My D&D art for my family so far (WIP if you couldn't tell)
Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
2d lighting experiment










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