Hey Brooke! Our team's curious about how Jackbox's team is able to effectively "follow the fun" once they've started working on a game. How do they trim the boring parts to make the games engaging, and how do they nail the aesthetic of every minigame?
Next up
Spooky season is extended! 🎃 Join DeejayKnight on the front page of Twitch for the Spoopy Jam winners’ games! ⏰ 9 AM PT: grab some snacks and keep the lights on.👀 It’s about to get spoopy!👻
🏆👻Meet the winners of the Spoopy Jam presented by Game Jolt, AWS and Beamable! Every day is Halloween!🎃
Devs Play
Did you know that today is #InternationalJazzDay? 🎷😎
No? 😯 Well, we couldn't pass up this date!
And what better to celebrate this day than #Pecaminosa #OST? 🎷
Let us know what you think about it and have a great weekend!
Strange Umbrella
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM
Development of my game Juno. This is the rune equipment system.
Usually update over on twitter: https://twitter.com/synrec_kaisyl
Sonic The Hedgehog style Super Smash Bros 4 Pixel art Gif.
It's old and it glows. Experience the nostalgic tile-matching puzzle game in it's new glory!
Game : https://gamejolt.com/games/colortris/499578
ColorTris gameplay - Peach squares
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Music : https://soundcloud.com/the-musical-ghost/ghost-kozmos-tetris-the…
Hello my space friends! Now I added a space background to the ship. I love that space look but I still feel like stuff is missing. The lighting on the ship needs some improvements I think. Please tell me your opinion!










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